Not gonna make this longer than it needs to be. It looks like you blatantly copied a Stencyl Tutorial. I've never used said program, but the dialogue is a pretty dead giveaway.
On another note, even if it wasn't a blatantly copied tutorial, there's no real gameplay here anyways.
This isn't portal material. Make something bigger, practice a little, put shit on your dumping grounds and post it in the forums if you need help and suggestions. Newgrounds can be a pretty supportive community, but there's no reason for this to be here on the Flash Portal.
All of the mini games here are at least pretty good which is awesome, but some were better than others for sure.
I did like all of them, but my favorite one for sure was the white board one. It was pretty good, but the jumping precision could've been better. One thing that could've made that one better is if you had a limited amount ofstuff to build the platforms with and could get more by defeating enemies.
The chicken one was my favorite one graphics wise, but the biggest flaws were the slow speed of the box and the fact that the sheer amount of chickens made my laptop lag. Also, they went in front of the HUD, but that wasn't too big of a deal.
I think the bike one was decent as well, but the main problem I had was that I went backwards so slow that it killed me alot. It's not bad though. Also, I was wondering what the lights were for.
Ahh, the brick defender mini-game. We meet again... I've already reviewed the full version of that, so I'm not gonna say much here. I liked it alot.
Pong... I don't think I even need to say anything about that. It's kind of cool that it was here though.
I didn't get the point of the one with the bees, but it was fun until my laptop started to lag... It had nice graphics though.
I liked Sky Runner quite a bit as well. I did have a similar problem with this one and the bike one. I backed up too slow. The actual gameplay was pretty good though and I really liked the Arwing graphic.
The dancing one... The graphics were good, but it was a little boring. It wasn't too bad though. :)
Overall, this was pretty good. I hope I didn't leave one out...
<Review Request Club>
Not bad, but I'd say it could use quite a bit of work.
The graphics aren't great, but at least they improve as the flash goes on. You should try your best to keep the graphics consistent throughout the whole flash.
The music is okay, but after a short while, it starts to get repetative and quite boring. Not long after, it starts to get annoying. Maybe you should try to change th music every few levels to keep it less annoying.
The actual game play is good for the most part, but in some parts the path was way to thin to make it through without a ton of tries, which can get really frustrating even if you could see the mouse.
You know, this game reminds meof those parts on the impossible quiz where your mouse would go invisible.
Overall, this was a decent attempt at this relatively uncommon type of gameplay and I commend you for that.
Kind of hard for me to review since almost
everything that can be said about this game has been said.
I like how you added a training mode. I didn't use it much, but it's something that isn't usually included in pong styled games. It was something I could appreciate.
I'm gonna agree with the other reviewers about the FourPlay mode, it was pretty cool. The main issue I had with it was that there wasn't a "Play against cpu" mode. It would've been cool to play with other people, but I didn't have other people here so a cpu version would've been great.
The single player was ok and I like how you tried a different approach with the AI, that was actually cool that the cpu would try more realistic things. An "extreme" mode where the cpu had a slight speed boost in addition to the "hard" mode cpu's AI would've been cool too.
Overall, a decent game, but you need to work harder. I read your responses to the other reviews and I understand why you didn't work harder on this, but I wish you would've had more motivation. You have alot of potential.
Kind of hard to me to make a response when what I want to say is in other responses
Overall, I think I did work extra hard on this, I just took for granted that the way the game works is fun enough, when it isnt
Motivation did vanish after a while, I just found really that flash isnt my thing, I'll certainly keep flash installed and do something from time to time, but its not my life how it once was (you know, every ng noob, wants to code for nintendo or animate for pixar, thats not what I want anymore, and as a hobby, Im not gonna force myself to make something perfect, most of all, it should be fun for me)
Thanks for the review!
I think the best things about this game are the excellent grahics and the cut protagonist. not the cutesy I've seen, but he's still pretty cute.
As others have said, the gameplay isn't the most original idea, but I personally think you pulled it of relatively well. The mechanics are really common in this type of game, but the level designs you have are the things that help the gameplay out the most.
I like your choice of music, but the loop gets a little repetative after a while. Maybe you could've benefitted by changing the song every 10 levels or so?
Overall, Good graphics, decent gameplay and song, fun game for the most part. Good job!
I understand that one track can get repetitive, but I have to also keep in mind the filesize and going over 4mb already I didn't want to add more file size. At least there's the mute button :). Thanks for your review.
I like it.
The preloader was actually pretty funny and I enjoyed reading it, but the game finished loading while I was about halfway through reading it.
I liked the tutorial since it wasn't too long and had some humor as well. While I agree with Haggard about possibly putting the tutorial in an extra menu, it was easy to click through, so I didn't really mind.
The graphics are really nice and really help boost the score I'm giving this game. I think that they're really easy on the eyes while presenting a style you might expect from a decent flash game. I enjoyed the music too.
The basic story youhave here is weird, yet cute and I can see Barry as a representative of alot of the NG population. ;)
The one thing that bugs me is, as I'm sure you can guess, the controls. While they weren't bad, I often foung myself forced into the spinach, which was kind of annoying. I did eventually get through it though (exactly 3 minutes).
Overall, good job and I'm looking forward to your "Big project"
It's not the worst quiz game I've played, but it is low quality.
I do kind of think that it was nice that you want to convince people to do something nice, but this wasn't all that convincing to me. Actually, it made giving blood seem like a long, tedious process.
One thing that really bugs me is how unfitting the music and Halloween theme is to the point you were trying to get across. It would've worked for a quiz with more Halloween questions, but it just doesn't work when trying to convince people to donate blood.
Choosing answers was annoying a lot of the time since I kept trying to click the words, but you can only click the right side of the words. You should've put the words in like a box so we can just click the box. Like in The Impossible Quiz.
Overall, not bad, but no that good.
If just one person said "actually, I AM going to go and give blood (and meant it) I would be happy- I don't ecpect you all to be swept into it. However, since I have left you with that tedious impression, let me first assure you that GIVING blood is a very streamlined and efficient process if you help them to help you. You can phone and book an appointment; once you have given blood, they will post you a form you can fill in before you arrive and they can have you in and out in less than half an hour a lot of the time.
The Halloween theme was always going to be controversial, but I wanted the thing to be funny and memorable as well as informative and I had all that material, such as Earthdragon's ding-dong sequence to use! I wasn't going to put in Halloween questions because we have already DONE a Halloween quiz.
A, the hit area- a tough one this- Skaijo told me in a previous quiz extend the hit area from the buttons, to over the text, so I did in the next quiz, whereupon a reviewer complained that the hit area stretching out over the rest of the text was annoying for someone searching for e- eggs. Can't please everyone, but I will bear your comments in mind. Thank you for the detailed review.
I'm not entirely sure what I just watched, but it was a little disturbing.
I don't blame you for putting this as point and click since I can't really think of anything else to put it as. Maybe experimental?
Overall, the animation and music were both good, but I still can't tell exactly what I just watched, which makes this kind of hard to critique. Sorry.
Either way, good job.
This was a really interesting game that had a really great story line. The music was a great fit for the game and didn't get tiring for me, although i may soon regret playing it at midnight in the dark... Oh well. I thought of it as someone(maybe someone who was often mentioned in the log entries) who had found (him)self in this facility after something happened to the THINK AI (possibly post apacolyptic) obviously giving him amnesia. I really wish that i could know what exactly happened but i guess I'll have to figure that out. By the way, i think that the bridge area was a great touch. Good Job.
My cat is stuck and literally won't move! BTW, love sushicat games and looking forward to part 2
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